Career Advice, Game Writing Advice

Insider tips on breaking into Video Game Writing

Are you an aspiring video game writer? Check out this WRITERS GUILD podcast episode "Words Into Pixels: Video Game Writing" recorded at the WGF event in Los Angeles. Moderated by: Neil Druckmann (THE LAST OF US, UNCHARTED 4: A THIEF’S END). Guest panel includes: TJ Fixman (RATCHET & CLANK series), Marianne Krawczyk (GOD OF WAR… Continue reading Insider tips on breaking into Video Game Writing

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Career Advice, Game Writing Advice

Heads up Video Game Writers: It’s a Mod, Mod, Mod, Mod World

In the new frontier of Video Game Writing, it takes more than a script to truly get noticed.  It takes modding. And when it comes to showcasing your writing skills, arguably there is no better game to mod than Skyrim.  With the ability to create dialogue, it is a writer's best option. Then there are… Continue reading Heads up Video Game Writers: It’s a Mod, Mod, Mod, Mod World

Career Advice, Game Writing Advice, Scriptwriting Advice, Writing Advice

And now for a taste of Mandatory Fun

Grammar.  No, it's not the shrink from Cheers and Frasier.  That's Kelsey GRAMMER. Grammar is the backbone of a creative writer.  The single most powerful weapon in their arsenal. Why?  Because no amount of creativity can overcome lacking proper grammar. Want your script read past the first few pages?  Check your grammar.  Otherwise, you fall… Continue reading And now for a taste of Mandatory Fun

Game Writing Advice

Best MOD example in recent memory for all the Video Game Writers

If you've had a meeting with me and expressed any interest in video game writing, you know the importance of MODs.  If you want your creativeness to be showcased for companies, modding is it. Every big game gives you free access to it.  Valve's Source Engine has been the instigator of nearly every game developed… Continue reading Best MOD example in recent memory for all the Video Game Writers

Game Writing Advice, Writing Advice

Beyond Genre – Classifying games by Idiom: The New Dramaturgy Pt.4

For all you game writers who read parts one, two & three and have been anticipating it, here's the concluding part four of the Gamic Dramaturgy series.  Finally! In the concluding chapter, they explore how the current mode of categorizing games by genres is a broken system.  That making a transition from genre to idiom… Continue reading Beyond Genre – Classifying games by Idiom: The New Dramaturgy Pt.4